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24-December 2005

Happy Christmas! The guild is back together & RPG based now as its less stressfull

Here are some shots of a Drachir with his Xmas bpresent & alot of HPS on a long FoW run! It was really successful, furthermre a HSP trip to UW was well done too. Finally there is a pick of Dogboy, one of our international members showing his rank :D

 

 

 

 

1-September 2005

Ok  the guild leader has decided that GvG is the way to go. So everybody visit the guild hall

here is a shot of Clouds leaving do dance party. Unfortunatley Cloud is leaving for a new job & wont be able to play anymore :( GL to all the other members. It was a great blast.

 

and another goodbye shot of cloud & Jerek & Nemesis

 

25-August 2005

Ok  GvG is the way to go. So everybody visit it once a day with a officer & discuss tactics ' ranek' & ' jerek' seem to have the most ideas for tactics :).

On another note this web site will no longer be updated by me, instead check the forums (via link page) as i shall be offline for >6months  :(

therefore think of this web site as some maps of the area. btw there is a huge all of guildwars map in the images folder worth downloading. warning though its big!

Well see u on the game when i can,

Cloud Dew

 

 

07-August 2005

Two, not one but TWO wins in GvG in the guild hall in a row! Thanks go to the players who made it happen

that includes Dria, Baz, Maceey, Agni, Aisha Rank & Cloud. I tried to get a screenshot of all involved below :)

Also a new version of the cape has been designed see below

29-July 2005

    Drachir  made it to Level 20 on 29/7/05 ! Congratulations to him (a picture is in the gallery) for those that haven't played with him online, He's a great fire elementalist with a tendency to get -60 death penalty & still soldier on!

24-July 2005

    Right Jerek has announced that members should meet up in the guild hall & then talk via whispers with the senior officers OR better still jerek  to find out  who will fight & when for the next guild battle. This way we are more likely to have a plan and less likely to get stuffed by other teams ;)

    Furthemore below is an extract for finding those NPC  Artisans which can make the rare materials we need for the fancy armour everyone wants!

    2. ARTISANS
    name:........Artisan Daved
    town:........ Sardelac Sanctum
    location:..... just outside of Sardelac. go out Sardelac, and just look around
    has:.......... steel ingot, parchment, linen, leather square

    name:........ Artisan Kristan
    town:........ Fort Ranik
    location:.... just enter Regent Valley, he's just on the right. can't miss him.
    has:.......... steel ingot, parchment, linen, leather square, charcoal

    name: .........Artisan Orpah
    town:........ Maguuma Stade
    location:..... move out Maguuma Stade and go east till you can't any further ( you'll be near the river with the ferry, its on the same area as the statue of melandru which is a bit more south). move north. you will find 2 sets of +-5 jungle trolls. after you defeat them you will find the trader.
    has:.......... bolt of damask, elonian leather, roll of vellum, charcoal, spiritwood plank, deldrimor steel ignot

    name:........ Artisan Rudger
    town:........ Yak's Bend
    location:..... enter Traveller's Vale, and just move east, so you can enter Ascalon Foothills. In Ascalon Foothillls, follow road, and on crossing go left. You will find him next to the statue of Grenth. There are a couple of Hydra + other critters on the way, may be though for low levels
    has:.......... clay brick, tempered glass vial, leather square, vial of ink, charcoal, spiritwood plank, linen, steel ingot

    name:.........Collector Calissa Sedgwick
    town:..........Ascalan City
    location:......in the city.
    has:............fur squares

    name:.........Crafter Hagrem
    town:..........The Granite Citadel
    location:.......enter Tasca's Demise. Then enter the Mineral Springs map. he's north from there. Screenshot of path here:
    has:..............damask, elonian leather square,vellum, charcoal,spiritwood plank, deldrimor steel ingot

    name:.........Crafter Magnor
    town:..........Draknor's Forge
    location:......Enter Talas Chute. Keep a heading North West from Draknar's Forge. Up the slope you will find him. see  for path.
    has:............bolt of damask, roll of vellum, elonian leather square, charcoal, deldrimor steel ingot, spiritwood plank

    name:.........Crafter Torgil
    town:..........Beacon's Perch
    location:......Enter Deldrimor Bowl. move west (under the white [on 'u' map] mountain) till you see Ranger Olsen. Then you can move north, and will find a dwarven settlement with Torgil.
    has:............Clay Brick, Tempered Glass, Leather Square, Glass of Ink, Charcoal, Spiritwood plank, Steel Ingot

    name:.........Etham the Artisan
    town:..........Bergen Hot Springs
    location:......go in Nebo Terrance, move to north till portal to North Kryta province. then go North-West. along the way you will pass the statue of Dwayna. its a bit up North-West ahead from that.
    has:.............bolt of linen

    name:...........Hadasha the Artisan
    town:............Druid's Overlook
    location:.........enter Sage lands. move to Mamnoon Oasis map (west). In Mamnoon Oasis, walk west.  the location in Mamnoon Oasis entering from Sage Lands.
    has:...............bolt of linen, roll of parchment, leather square, lump of charcoal, steel ingot

    name:.........Nido Shabra
    town:.........Dunes of Despair
    location:......first enter Vulture Drifts, and try to move east from there. you'll need to move a bit north before you can actually go east (southeast from that point). I found the path to Arid Sea a bit hard to describe, f. Enter Arid Sea, and you'll find him right there.
    has:..............Bolt of Damask, Elonian Leather Square, Roll of Vellum, Lump of Charcoal, Spiritwood Plank, Deldrimor Steel Ingot

    name:...........Sennat Sen
    town:............Seeker's Passage
    location:.........Salt Flats. go east. cross a small bridge to move north to the collector. . be aware of the scarabs roaming around Sennat Sen, best to kill them else you'll find yourself halfway trading attacked by them.
    has:..............Clay Brick, Tempered Glass Vial, Leather Square, Vial of Ink, lump of charcoal, spiritwood plank, bolt of linen, steel ingot

     

19-July 2005

    OK, so 1 day later and we have had three defeats :(,  It was bound to happen & I recommend that we start PLANNING our TACTICS first before we enter anymore GvG battles, in fact it might be worth people trying out arena combat first whilst the officers come up with  plans which we can use in GvG or PvP (HoH) games.

    A good idea is to if each of us sends in (to email address below) a small jpg of just there skill bar with there favourite skills on it, from this we can see were some weak spots are. I have placed a link to PSP below in case some people dont have PSP to make jpg's.

18-July 2005

    Second EVER Guild vs. Guild battle and we WON!

     It was against a European team and we were comprised of  Zargoth, Cloud , Doria and Jak used henchmen to make up the rest of the team. The Tactics used were:-

    Took FLAG to flag tower (to the right of the map) to get a morale boost right at the start. You can see it in the first of the guild photos below.

    Doria stayed behind to guard the Ghost Lord using Necro skills inc 'Vampire touch.'

    Then, Jak used Elementalist 'Area effect' spells  mainly water to slow down there team & Zargoth used his warrior on the strongest member of party, whilst Cloud used blessings on Jak & Zargoth (Live Vicariously & Vital Blessing) also used 'Heal party' (ALOT) but res only once as an automatic res is in place.

    During the match we noted that pressing  'O' gives you an idea when the next resurrect point will happen, if its due v soon  don't bother with resurrect spells. Also we NEVER went onto the ICE to fight as its just too slow (inc spell casting).

    Furthermore, we also noted that once we had killed the team we had only a LITTLE time to rush across either the right hand side or across the bridge to kill their GHOST lord, whilst ignoring their archers etc.

    Speaking as a monk Cloud, found that the 'reversal of fortune' & 'banish' were nice skills to have as they only used 5 energy & could help keep the warrior alive & put a little pressure (+45 holdy damage) on the foe attacking the warrior. Also the monk had the Blessed signet to help speed up recharging.

     

     

15-July 2005

    First Battle in our brand new guild hall, very interesting, but difficult. Recommend all players read the PvP guide below to get an idea as to how to organise ourselves. Here is a pic of the new guild hall looking outwards & another looking to the base building. This guild hall is like our own 'Ascalon city' in which only our guild member PvP players can meet!

14-July 2005

     An update has taken place & some people are finding it a bit laggy now, this is most likely due to the arena.net servers being a bit busier than  usual because of the upgrade. Lets hope the is all. Also found a link to another guildwars web site http://www.guild-hall.net/ which is quiet good. Further more we also have our own forums... the url of which is in the announcements in the game...

11-July 2005  

    We are very close to purchasing our guild hall (we need another 10000gp) , we have tried to win ourselfs one, but atm our memebers are not able to beat enough of the korean teams :D! so its been decided to purchase the hall. The hall picutes will be shown here once we have purchased it, so give money to Jerek Bazzar when u see him online & we should have it before the 18th!  
7-July 2005  
    This site has had a update to feature Guildwars content as you probably guessed! The content is mainly in the form of a photo album of Cloud Dew & Jerek Bazars travels through the GuildWar lands.
 
    How to PvP....by the Valandor
 

 
Guild of the Week
The Valandor (Val)


 

The Valandor (Val) formed during the World Preview Event held in October 2004, with the sole purpose of playing PvP. The founding members were determined to create a strong, competitive PvP team where close teamwork was a focus. To that end, the guild has been kept purposefully small--just twelve members, all of whom are Finnish. During the Beta Weekend Events, the Valandor focused on competitive play in the Tomb of Primeval Kings tournament, with members devoting their time to learning the intricacies of Guild Wars combat.

Following the release of Guild Wars, the Valandor moved to Guild-vs-Guild (GvG) combat, where it has maintained a high place on the ladder, competing for top positions with the best Korean and American guilds. During E3 2005, Val twice went into battle against War Machine--winners of a nationwide tournament--and earned the distinction of being the only team to defeat War Machine.


 

Guild-vs-Guild Build Design

The Valandor develops its GvG team builds to a plan. Examples include focused "spike damage," heavy use of damage-over-time (DOT) effects, or builds designed to shutdown enemy Monks completely. Most often, Val members plan on heavily stressing some of their enemy's skill choices, while rendering others useless. One such method requires using a lot of Hexes to overtax the enemy Monk's anti-Hex skills, while not using any Conditions, thus turning any of the Monk's Condition-removal skills into wasted skill slots.

All builds have advantages and disadvantages, and it is important to keep these in mind at all times. The pros and cons should be considered both while designing and playing the build. Keeping this in mind, the Valandor has found an effective way to develop new builds: Find a good base setup that works for your team and use that as a template. Valandor's normal "template" is outlined below.

  • One "runner." This character has the task of carrying the flag and distracting the enemy's flag carrier. Typically, the runner spends a lot of time separate from the team, and this needs to be considered when selecting skills. Speed boosts, damage resistance, and the ability to fight one-on-one are important. Any other skills should supplement the team build.
     
  • Two or three healers. These characters need to work well together, with a plan for how they will handle situations such as removing Hexes and Conditions. It is important to avoid over-healing or using excessive removal skills when dealing with Hexes and Conditions. Consider having guild members specialize in Healing, as this is a key role.
     
  • One or two "toolbox" characters. The Valandor uses a "toolbox" character to help minimize any weaknesses in the build. For example, if the team build has a vulnerability to Warriors, the toolbox characters equip anti-Warrior skills. These characters can also equip skills designed to counter enemy characters that could cause the build trouble. Valandor members typically utilize Mesmer characters for this role, due to the diversity of skills available to the class. Be prepared to change the setup on a toolbox character frequently while testing a new build.
     
  • Three or four "build" characters. These characters, one of whom should be the target caller, define a build. The design of these characters depends entirely on the goal of your build. For example, a "spike damage" build might include a few Elementalists who make heavy use of Lightning skills.

The strategy employed during a match will vary depending on your team's build and your enemy's build. It is crucial that all players on the team know their character well and fully understand their role in the build. As a team, always work on improving teamwork and building efficiency. An efficient build--one that uses the least resources for the required effect--can mean the difference between failure and success.

 

  • 6-July 2005
  • I still have assorted files here & a link to my old sister site http://homepage.ntlworld.com/nyxs
  •